

YES NO In fact, it's the refinements to level design that are most obvious at this point in time. As it happens, the developer is still playing its cards close to its chest – and the build we played was carefully pruned to keep everything other than the axe and saucepan under wraps when it came to melee weapons, only the new Wandering Witch and Charger zombies put in an appearance and we didn't notice anything overtly revolutionary from the newly upgraded Director AI. We've covered a lot of the hard facts concerning Valve's sequel before so we thought we'd spend our time with the game getting a sense of how Valve's refinements and additions actually affect the game from a practical perspective. It's a formula that's simply unflappable – even in the face of new scenarios, zombies and weapons.

The endless zombie attacks are as brutally, hilariously tense as ever and the focus on survival through co-operation is as clearly defined as ever. Sizing up the three chapters that make up Left 4 Dead 2's closing campaign, "The Parish", it's all very familiar territory.

Far from a criticism though, it's more praise to the fact that the first Left 4 Dead crafted an experience so expertly conceived, it still feels wholly original, fresh and unmatched a year after release. In fact, despite subtle tweaks here and there, it was very much business as usual during our recent extended hands-on with the game, buried somewhere in the depths of London Bridge. Does Left 4 Dead 2 feel much different from its predecessor? Well, no.
